Now I get many questions or queries are posted on the MonoGame GitHub site and its accompanying Community forums about how to get started with MonoGame, how to build for platform X or where the nearest coffee shop is where I can start coding. Game Development is a very personal thing and the tool you choose should be your choice! Getting Started with MonoGame using Visual Studio If you end up getting lost, then try something else until you find the right home for YOU. My advice (as ever) has always been to choose what is the right fit for YOU and go with it. There are those who then also like to go even lower but we shall not mention such things so as not to scare the birds, lest they fly away. So if you prefer to control all the bits of your game and not rely on things being done for you, it's a better fit.
With this new big release, the Monogame also kept pace and released the latest version of the framework, MonoGame 3.6, which includes full support for Visual Studio 2017.
Visual Studio enables developers to Build / Manage / Deploy and maintain almost any software solution, especially on the Cloud. Welcome to 2017Īs of March 2017, Microsoft has now released their next generation development management suite called Visual Studio 2017 (actually I'm running out of different things to call Visual Studio with all the hats it wears). They truly believe in the "Build it once, Ship everywhere" moto. MonoGame has even extended the Content pipeline that XNA introduces (an asset management system) to also make assets like Art, Textures, Models and so on, work for every platform from a single configuration / building platform.Ĭheck out the MonoGame Framework on their awesome site with an even more awesome URL: What makes MonoGame far better than its XNA heritage, is that MonoGame is built from the ground up to be multi-platform, supporting many of today's modern platforms, including: MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very easy to use API to build games.